Frieren: Beyond Journey's End, Vol. 9

Jul. 25th, 2025 05:53 pm
marycatelli: (Golden Hair)
[personal profile] marycatelli posting in [community profile] books
Frieren: Beyond Journey's End, Vol. 9 by Kanehito Yamada

Adventures continue. Spoilers ahead for the earlier volumes

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Foundation 3.03

Jul. 25th, 2025 06:17 pm
selenak: (Empire - Foundation)
[personal profile] selenak
Foundation 3.03: ExpandOr, hang on, Selenak finally remembers something from books read three decades ago.... )

Frieren: Beyond Journey's End, Vol. 8

Jul. 24th, 2025 08:01 pm
marycatelli: (Golden Hair)
[personal profile] marycatelli posting in [community profile] books
Frieren: Beyond Journey's End, Vol. 8 by Kanehito Yamada

Spoilers ahead for the earlier volumes

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sovay: (Lord Peter Wimsey: passion)
[personal profile] sovay
I am delighted to announce that my story "Twice Every Day Returning" has been accepted for reprint by Afterlives 2024: The Year's Best Death Fiction, edited by Sheree Renée Thomas and forthcoming from Psychopomp in October. It was published originally in Uncanny Magazine #61, in winter to match its ice-memories as opposed to the heat wave it was written in; it is queer, maritime, diasporic, the latest pendant of an unplanned sea-cycle, and it's lovely to see it described as "Lyrical Magical Realism." The table of contents is exactly the kinds of liminal fiction I would plunge myself into even if I did not have the honor of being included among them. We're still finishing out the ghost-month of summer, but I have further reason now to look forward to the ghost-month of fall.
elf: John Egbert with a rocketpack, captioned "THIS IS STUPID" in all caps. (This is stupid)
[personal profile] elf
Last night, bluesky exploded with the discovery that itch.io has delisted/shadowbanned pretty much all its "adult" games - they don't show up in a search anymore, even if you have the 'show me adult content' turned on, even if you are the game's creator.

They are still listed on the creator's pages; they are still in the bundles they've been in, and the "search title/author/tag" on the bundle pages still works.

Some games have been removed entirely - with a claim that they violate the TOS and therefore the creators can't receive payment, so itch will be just keeping their money thankyouverymuch.

After a mad scramble to figure out "what's going on and why," Itch mentioned payment processor issues on its Discord (which is going wild with drama; it does NOT have enough moderators for this), and eventually released a statement:
We have “deindexed” all adult NSFW content from our browse and search pages. We understand this action is sudden and disruptive, and we are truly sorry for the frustration and confusion caused by this change.

Recently, we came under scrutiny from our payment processors regarding the nature of some content hosted on itch.io. Due to a game titled No Mercy, which was temporarily available on itch.io before being banned back in April, the organization Collective Shout launched a campaign against Steam and itch.io, directing concerns to our payment processors about the nature of certain content found on both platforms.
Itch instantly caved to their "Warriors for Innocence."

ExpandSpecific game info )

Hero Complex [Renji+Byakuya; PG]

Jul. 24th, 2025 04:15 pm
ldybastet: Renji from Bleach with hair fanned out around head (Renji - hair spread)
[personal profile] ldybastet posting in [community profile] anime_manga
Title: Hero Complex
Fandom/Pairing: Bleach - Renji + Byakuya
Summary: Sometimes Renji rushes into things a little carelessly...
Rating: PG
Content: Injury
Disclaimer: The world and characters of Bleach are not mine, they all belong to Kubo Tite. I just play with them, using them as paper dolls. No people, either real or fictional were hurt in the writing of this story.
Notes: 350+ words. Written for the prompt protection. Many thanks to [personal profile] zabimitsuki for beta-reading this for me! :)

Read it here: DW | AO3

Pet Toy [Kau/Akira; R]

Jul. 24th, 2025 03:39 pm
ldybastet: (Togainu - Kau)
[personal profile] ldybastet posting in [community profile] anime_manga
Title: Pet Toy
Fandom/Pairing: Togainu no Chi - Kau/Akira
Summary: Arbitro enjoys drugging his guests, and Akira is no exception...
Rating: R
Content: Canon-compliant awfulness, loss of consciousness, non-con, hurt/comfort...
Disclaimer: Togainu no Chi and all the characters in it are owned by Nitro+CHiRAL. I'm only borrowing them. No disrespect intended and I'm not earning any money from writing this. No people, either real or fictional, were hurt in the writing of this story.
Notes: 300+ words. Written for the prompt unconsciousness. It's a little something I wrote during a drabbling session on my birthday together with my friend. Many thanks to [personal profile] zabimitsuki for beta-reading this for me! :)

Read it here: DW | AO3

July Writing (on the home stretch)

Jul. 24th, 2025 09:18 am
anneapocalypse: Ariane Clairière, an Elezen Warrior of Light with light skin, green eyes, and dark blonde hair. (ffxiv ariane departure)
[personal profile] anneapocalypse

Long time no post, I know! June was Junelezen over on tumblr and I spent the month gposing my little heart out; if you want to take a look at what I made this year, you can see it all here!

July has been for writing. So far this month I've written 27637 words, my highest wordcount month this year by more than 100%.

Goal this month has been simple: finish the draft(s) of Harsh Light/Gentle Dark (separate but parallel fics that explore Ariane and Urianger in late and post-Heavensward) or get as close as possible. Write as many days as I can, but don't create guilt for missing a day.

One of the big things I came into this month needing to write was the Warring Triad quests, as I'd realized they needed to be incorporated into both fics but hadn't full figured out, how, where, and what they'd add to the story. Yesterday, I wrote the last Warring Triad scene I needed to write. As challenging as it was to figure out how they fit into the story, I'm really glad I did it, because Unukalhai adds a lot to both Ariane and Urianger's stories. To the extent that I really want to have him play a larger role in the Scions going forward, and I'm not bound by the restrictions of writing an MMO, so I don't have to leave him standing alone in the Solar until Shadowbringers and have all the other Scions basically forget about him!

I still need to write the end of Urianger's fic, and both need some interludes written and incorporated into earlier chapters.

So, with eight days left in July, can we make it? I don't know! We'll find out! Even if I don't, I'll have made tremendous progress. I've got a busy few weeks coming up irl, but not in a way that should necessarily preclude writing.

Regardless, we're on the home stretch, and I'm so excited to finally share this when we get there.

Recent Reading: Consent

Jul. 23rd, 2025 10:02 pm
rocky41_7: (Default)
[personal profile] rocky41_7 posting in [community profile] books
We're back to the "Women in Translation" rec list, with book #10: Consent: A Memoir by Vanessa Springora, translated from French by Natasha Lehrer. This autobiographical novel is the story of Springora's sexual abuse as a young teenager at the hands of Gabriel Matzneff, a well-regarded and prolific French writer, who was in his late forties when he entered a romantic and sexual relationship with Springora (called "V" in the book).

The rest of this review is under the cut, given the nature of the content.

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Frieren: Beyond Journey's End, Vol. 7

Jul. 23rd, 2025 09:34 pm
marycatelli: (Golden Hair)
[personal profile] marycatelli posting in [community profile] books
Frieren: Beyond Journey's End, Vol. 7 by Kanehito Yamada

Spoilers ahead for the earlier volumes

ExpandRead more... )

Nothing very important

Jul. 23rd, 2025 12:58 pm
sovay: (Otachi: Pacific Rim)
[personal profile] sovay
Michael Curtiz's The Sea Wolf (1941) is spectrally salt-soaked, ferociously anti-fascist, and gives great Alexander Knox. On the first two of these factors much of its reputation justly rests; the third, if you ask me, is criminally overlooked.

Famously, in adapting Jack London's The Sea-Wolf (1904) for Warner Bros., Robert Rossen took the opportunity of the studio's impatient politics to kick an already philosophical adventure into high topical gear, explicitly equating the maritime tyranny of the novel with the authoritarianism that had been rising in Europe since the end of the last war while America stuck its fingers in its ears and occasionally hummed along with Lindbergh. It would be more than idiomatic to call the schooner Ghost a floating hell: its master takes his motto from Milton and reigns over the crew of his fin-de-siècle sealer with the brutal swagger of a self-made superman until like the true damned they become one another's devils, outcasts of the sea-roads, their only berth this three-masted, fog-banked Room 101. "No work is hard as long as you can remain a human being while doing it. I wouldn't sail on a ship like the Ghost if she were the only sailing vessel left on the Pacific Ocean." Its captain is no dictatorial caricature, however, as comfortably distant as a foreign newsreel. Edward G. Robinson had been in the vanguard of anti-Nazi pictures since Confessions of a Nazi Spy (1939) and his Wolf Larsen has more than main force on his side, the heartless charisma of a demagogue whose sucker punches comprise as much of his unrepentant attraction as his short-cut promises, all-American as late capitalism and always a scapegoat in it to keep the crab bucket crawling. Press from the time indicates that the rest of the cast were on the same double-speaking, not overplayed page. Whether audiences recognized him from the headlines or the workplace, he had reality enough to break ribs on. But Rossen did more with his source material than just sharpen its critique or concentrate its villain—in a bold move even for infamously transformative Hollywood, he redistributed its hero, teasing out the shanghaied stand-in of London's narrator into the less autofictional, more expressive components of the rebellious drifter of John Garfield's George Leach and and the literary misfit of Knox's Humphrey Van Weyden. The effect it produces on the film is fascinating and slightly unstable. As they sweat out their different flavors of servitude under the shadows of the rigging that creak like nooses and chains, the characters seem sometimes to intersect, sometimes to contrast, sometimes to be switching off who gets the talk, the action, the future, the girl; until the drowning swirl of the climax, they function so clearly as a kind of double lead that it feels as though it should be possible to slip them back under one another's skins, like separable selves in a novel by Diana Wynne Jones, except that their ultimate disambiguation is riveting. Without disrespect to Garfield, the role of Leach fits vividly into his catalogue of proletarian heroes, a forgotten man with a prisoner's duty to escape, not too embittered by his rage against the machine to be romantically reachable. "Men like Larsen can't keep on grinding us down because we're nobodies. That ain't true. We're somebodies." Defying the captain even when he has to grin his insolence through the latest bruise, he looks less like the ringleader of a mutiny and more like the core of a resistance. Personally as well as politically, Van Weyden is something much more ambiguous; it inclines the viewer to stick around to try to find out what.

Even the allegorical frame of the film offers little assistance in placing his studious, reticent figure, his education and elocution confirming only that he's thoroughly at sea in more ways than one. Is he a neutral, an appeaser, a well-bred case of obedience in advance? Respectably anonymous aboard the ill-fated ferry Martinez, he signally retreated from the agitated pleading of Ida Lupino's Ruth Webster, apologetically citing "the law" as excuse for inaction when it would have been more like justice to lend a hunted ex-con a hand. Fetched up in flotsam bewilderment aboard the Ghost, he's the odd sailor out with his writer's profession that seems ironically to have done more to insulate him from the workings of life than instruct him in them. It's an inauspicious start for a hero, if he should even be considered one. Not actually all that tall for a man, he has the height in any scene with his higher-billed co-stars, but it diffuses him lankily against their compact authority and Knox in his early scenes is willing to make a lubberly spectacle of himself, pointedly overaged for his cabin boy's duties, a long-limbed jumble in the sealer's close-quarters roll—as the full panic of his captivity crashes in on him, he loses his head and shouts for help as futilely and demeaningly as any of the sots and jailbirds with which Larsen keeps his pleasure well supplied. "You're in a bad way," the captain contemplates his newest inmate, bitterly sick at himself for an instinctual blurt of empathy that couldn't have been less calculated to win him respect or reprieve aboard this devil-ship, "sort of in the middle. But then I suppose you're used to that. Your sort usually is." A dig at the privilege of the ivory tower which can afford not to have to choose sides, it sounds offhandedly like a sexual slur as well. London's Van Weyden romanced the novel's equivalent of Ruth, but Rossen's has already been judged "soft like a woman" and claimed as the captain's property according to "the law of the sea, which says anything you find in it is yours to keep," tacking close to the wind of the Production Code with the suspicious hours he spends in congress with the captain who will never admit how greedily he thrives on the company of this bookish sea-stray. Who else aboard this Pacific-moated prison hulk can appreciate not just his ravenous will to power, but the intelligence behind it which stocks his cabin with the unexpected culture of Darwin to de Quincey, Nietzsche to Poe? Who else will give him a run for his philosophy, however confident he may be of the contest's end? Derelicts off the docks of the Barbary Coast offer little more than the routine diversion of breaking, but Van Weyden still has innocence to be relieved of, the clean-handed illusion of himself as above the casual viciousness of this shark-world he's sunken into, the only one its captain recognizes: "Is this the first time you ever wanted to commit a murder?" Freezing at the coup de grâce still leaves the shame of seizing the skinning knife in the first place, the worse stain of Larsen's paternal beam. Any number of intellectuals went for fascism in its first-run days and our half-protagonist despite his ideological resistance may be nothing more than one of their cautionary tales, accommodating himself to his enthrallment by Renfield's degrees. Either way, his tarred standing as the captain's confidant counts him out of any organized effort to topple Larsen as contemptuously as a collaborator, an impression the writer does nothing to dispel when he silently holds the lantern for a midnight inspection of the faces of potential mutineers and his notes toward a memoir of his time aboard the Ghost have been appropriated for a manifesto of Wolf Larsen. It seems short-sighted of the captain not to consider that his vanity could be just as dangerous to reveal as the torturous headaches that periodically crush him blind, but not when we can watch him swell in the knowledge that only great men are anatomized for the attention of history, the mass-market immortality he deserves as much as the fallen hero of Paradise Lost. Who else of his plug-ugly crew is going to lean suddenly forward at the captain's own desk like a schoolmaster in sea-boots and a slop-stained work shirt and clinically read the man who holds his life in his hands for filth?

"The reason for his actions then becomes obvious. Since he has found it so difficult in the outside world to maintain that dignity, he creates a world for himself—a ship on which he alone can be master, on which he alone can rule. The next step is a simple one. An ego such as this must constantly be fed, must constantly be reassured of its supremacy. So it feeds itself upon the degradation of people who have never known anything but degradation. It is cruel to people who have never known anything but cruelty. But to dare to expose that ego in a world where it would meet its equal—"

The Sea Wolf keeps Van Weyden so close to its vest for so long, it's a sharp little victory in its own right to find that after all he's got a spine to go with his sea legs. His weeks in the barnacled snake pit of the Ghost have indeed altered him from the fine gentleman whose squeamish morals Larsen mocked with such barbed affability, but mostly, as so often in adventures and sometimes even real life, to wake him up to himself rather than grind him down. God bless the Warners grit, with a five o'clock shadow roughing in his disillusion and his thick dark hair stiffened with sea-spray he's better than handsome, he's delicious with those doe-lashes that show every deflecting flick of his gaze, his solid brows that can hold a straighter face. "You're wasting time," he says only, curtly, as if he had just revealed worse about himself than his loyalty to a pair of last-chance lovers and their private mutiny, not Larsen's creature after all and not interested in talking about it. What he is in the end is a trickster, Scheherazade-spinning the lure of his never-written book that stings and entices Larsen in equal measure, as good as a siren's bait of memory. Knee-deep in the tilting, salt-swollen cabin of the derelict Ghost with a pistol trained on his peacoat and time gulping out as fast as air through cannon-shattered decks, Van Weyden doesn't turn the tables with the captain's contagious brutality but the proof of his own incurable softheartedness, shadow-sided as the warning he quoted more than once to Larsen: "There's a certain price that no one wants to pay for living." Those liminal sorts, you have to watch out for them even between their own words. It was Knox's Hollywood debut and it confounds me that he was most acclaimed in his American period for playing Woodrow Wilson. But then the film is studded with these turns like nothing I have seen asked of their actors, even Robinson who stretches beyond the confines of current events and the extra-maritime echoes of Conrad into the kind of performance it would be fair to call titanic if it weren't so upsettingly human. Gene Lockhart stops the show as Louie, sodden beyond even the usual standards of pathetically drunken doctors in marginal haunts of the world—tormented past the last literal rags of his dignity, he doesn't just call down his curse from the rigging like some God-damned Melvillean oracle, he seals it to the ship with his own blood. The Sea Wolf would lose much of its jolt if it could be relegated to the twilight zone of a supernatural picture, but there is something weird and maudit about the Ghost which shuns the sea lanes, touches no ports of call, preys on other ships like one of the more piratical incarnations of the Flying Dutchman, its crew bound as if for their lives and its captain stalked by a brother with the implacable name of Death. It needs nothing more than its own manifest to be doomed. Howard da Silva's Harrison makes a surly enough, mob-minded representative sailor, but no one before this mast is as gleefully repulsive as Barry Fitzgerald's Cooky, all his familiar impish mannerisms curdled into real malevolence, knifing an argumentative seaman one minute and the next merrily suggesting a rape. "I'll not shut up! Let the chills of fear run up his spine, like they did mine when I made my first voyage aboard the foulest ship in creation." Especially with its fog-sweated photography by Sol Polito that bears comparison to the deep-focus, silver-carved shadow-work of John Alton or Gregg Toland, the film at times resembles a grimier, diabolical companion piece to my long-beloved The Long Voyage Home (1940), the oyster-gleam of overcast on the wave-splattered roll of the decks a testament to the model effects of Byron Haskin and the flood-capabilities of the studio's Stage 21. The spare, corroded, swirling score by Erich Wolfgang Korngold makes equally technical and expressionist use of a Novachord. How this film made it through the strainer of the PCA when its close contemporary Out of the Fog (1941) was depoliticized into meaninglessness, I give thanks to Neptune and have no idea.

The trick to The Sea Wolf is seeing it. Thanks to the lifesaver of the Minuteman Library Network, I was able to enjoy the 100-minute restoration released by the Warner Archive on Blu-Ray/DVD, but any shorter version is the hack work of the 1947 re-release, shorn of a quarter-hour of its more political scenes and some collateral connective tissue. It made the film fit on a nautical double bill with The Sea Hawk (1940), but in the year of the ascendance of HUAC and the Hollywood Ten, it is impossible not to wonder a little if the studio was already coming around to the prevailing Red-scared wind—for a film as far left in its capitalist-fascist indictments as The Sea Wolf, it may be impressive that the blacklist claimed only Rossen, Robinson, Garfield, da Silva, and the Canadian-born Knox, whose eventually permanent relocation to the UK in 1950 explains my previous experience of him strictly in British productions. As with so many of this country's self-devouring frenzies, it was America's loss. Van Weyden never feels like a spokesman for liberal democracy; he feels like a frightened, sheltered, ambivalent man with a trick up his sleeve he needs the strength to look for, which still puts him allegorically ahead of his resident country in the spring of '41. He is surprising beyond the wild card of his recombined plot. I like the Canadian flicker I can hear in his otherwise acceptably mid-Atlantic voice, another marker of difference from the Frisco-scraped rest of the crew. Without crudity, I would hope he was appreciated by Boyd McDonald in his late-night TV-cruising sometime. It is more slantly done, but there is something in this film of the same kind of spellmaking as Pimpernel Smith (1941), speaking itself into the future: all you fascists bound to lose. Or as Larsen remarks like a person who should know, "Milton really understood the Devil." It's a useful knack, these days when circles close. This price brought to you by my equal backers at Patreon.

Thick As Pleasure [Saga/Jack; PG-13]

Jul. 23rd, 2025 03:37 pm
ldybastet: Purple nails with purple beads (Purple nails)
[personal profile] ldybastet posting in [community profile] anime_manga
Title: Thick As Pleasure
Fandom/Pairing: Visual Prison - Saga/Jack
Summary: The ritual of blood drinking between vampires is one of Jack's favourites...
Rating: PG
Content: Vampires, blood drinking, blood play, age difference
Disclaimer: The characters and world of Visual Prison belongs to A-1 Pictures studio. I'm just borrowing them for some transformative fiction for my own pleasure. No people, either real or fictional, were hurt in the writing of this story.
Notes: 200+ words. Written for the prompt blood loss. It's a little something I wrote during a drabbling session on my birthday. Many thanks to [personal profile] zabimitsuki for hanging out with me and beta-reading this for me! :)

Read it here: DW | AO3
musesfool: art deco brandy ad (been drinking since half-past three)
[personal profile] musesfool
Today was my first day back at work after my vacation and I did not sleep at all well last night, despite, you know, working from home and didn't have to get up early or anything. I was tossing and turning until sometime after 4 am, at which point I finally fell asleep.

Work was fine - busy, and kind of a lot, but not difficult despite the lack of sleep - but then I sat down on the couch after dinner to watch the Mets and fell asleep for about 40 minutes. *hands*

I'm really glad I took yesterday off too. I 100% recommend adding an extra day onto your vacation if you can - especially if it's a Monday, and doubly so if you actually went away. It makes it easier to get back into the grind, at least for me. I had 333 emails to sort through this morning, and there is way too much going on, as usual, but I timed it so that all of my regular meetings happened while I was out, so this week should be fairly quiet.

On the home front, I've had my new dishwasher for a week now and it is working really well, though I am still learning how to load it. The tines are much closer together and shorter than in my old one, which makes it difficult to get stuff in between them. But it's so quiet! And it doesn't leak! *knock wood* It does take 2.5 hours to run the full normal cycle, but I can live with that.

On the TV front, I finished Murderbot and enjoyed it - Mensah is still my favorite and I wish Bharadwaj had had more to do because I liked her as well.

I also finished the last 2 available episodes of My Life Is Murder because I read they are doing a new season, though who knows when it will be available here. I enjoyed the s4 2-part finale, and I do kind of low-key ship Alexa and Madison, though I also like that they have not had any real romantic interests for Alexa, and those 2 episodes really focused on her lingering grief for her husband.

In other news, Baby Miss L went to Sesame Place this past weekend and the videos of her vibrating with joy over meeting Elmo and Grover and Cookie Monster are amazing!

*

Game: Lorelei and the Laser Eyes

Jul. 22nd, 2025 02:02 pm
isis: (medusa)
[personal profile] isis
I finished the game, yay! As I've mentioned before, this is a spooky atmospheric puzzle game, very stylized in grayscale with splashes of red, and a sort of phase-shifted overlay effect that makes everything look a little unreal. You play as a mysterious woman who has come to a mysterious hotel full of locked doors somewhere in Europe (Italy? Austria? Germany?) in 1963, at the request of a mysterious man for reasons of ??? The gameplay is very simple: you move with either a controller stick or arrow keys, and you have a single action button to interact with whatever is highlighted in front of you, or if nothing is, to bring up your "introspection" screen that includes inventory, "photographic memory" (images of everything important you've interacted with, text from books/documents/signs you've seen, etc), and "mental notes" which is where your quests, so to speak, show up, e.g. "Unlock room 1957" or "Broken elevator?" The game manual - once you find it :-) - is minimal, and a lot of the game consists of figuring out how you need to figure out the game. The story also makes little sense and is mostly vibes until you accumulate more information, as putting the story together is in some sense the point of the game.

The puzzles are mostly a matter of figuring out codes to open locks (doors, safes, puzzle boxes, computer logins) based on information that is usually near the lock, but may require extra information from books, letters, or other documents in order to transform into the needed code. Some things rely on Greek letters or Roman numerals; some rely on perspective or rotation or other transformation. Usually if I couldn't figure something out, it meant I didn't have the necessary auxiliary information, though sometimes I had it but didn't realize it was the missing piece.

I found the overall game structure really interesting, in that it's sort of separated into informal stages where there are a number of places you can go and things you can do (and a few things you can't do yet and can't figure out at all, e.g. a statue with a hole in it where obviously something is meant to go but you don't know what, or a room you can see but not enter) and within that, you can do things in any order you like, it's completely nonlinear. And then either something you do triggers an event which opens up additional places you can go/things you can do, or you solve a puzzle that gives you a key (possibly literally) to open up a new area. However, sometimes (probably often!) you receive access to a new area before you've solved everything in a previous area, though in order to fully progress the game you'll need to go back and solve whatever you missed. My brother and I compared notes occasionally, and marveled at how we often did things in completely different orders! For example, there's one area called the "Quiz Club" where you have to answer questions about in-game things in order to progress, and to get to it, you need to solve a puzzle that you have access to from fairly early in the game. My brother got there long before I did, because I missed that puzzle entirely until much later, but he was only able to answer a few of the questions, since he hadn't encountered the answers yet; by the time I got there, I was able to get through the whole thing fairly easily.

I did a bit more than 95% completion (there are some optional things you can do, some of which I chose not to) and finished in about 25 hours, which is probably dead slow, but I'm a slow gamer. I have 9 pages of notes - the facts and diagrams are of course saved in "photographic memory", but I wrote some things down so I could refer to them while in the game without having to access it (and sometimes it's not available, so you have to either remember or take notes). Also a few photos I took with my phone, heh.

The game is pretty inexpensive on Steam and goes on sale periodically (at the moment it's $17.49). As I mentioned in one of my updates, there is a really excellent hint guide on the steamcommunity.com site, which gently nudges you in the direction you should be thinking in order to solve the puzzles, rather than providing answers. You can pet the dog! You can drink espresso (after solving a certain puzzle...)! If you like puzzle games of this sort, I recommend this game!

Frieren: Beyond Journey's End, Vol. 6

Jul. 22nd, 2025 11:11 am
marycatelli: (Golden Hair)
[personal profile] marycatelli posting in [community profile] books
Frieren: Beyond Journey's End, Vol. 6 by Kanehito Yamada

Spoilers ahead for the earlier works.

ExpandRead more... )

Curiosity [Renji/Byakuya; G]

Jul. 22nd, 2025 01:18 pm
ldybastet: Byakuya and Renji kissing under an umbrella (ByaRen in rain)
[personal profile] ldybastet posting in [community profile] anime_manga
Title: Curiosity
Fandom/Pairing: Bleach - implied Renji/Byakuya
Summary: Renji has noticed something about his Captain, and now he's curious to find out more.
Rating: G
Content: Authority figure kink, unrequited crush
Disclaimer: The world and characters of Bleach are not mine, they all belong to Kubo Tite. I just play with them, using them as paper dolls.
Notes: 250+ words. Written for the prompt Comfort media. Just a little something I wrote to try to break through a spot of writer's block. Many thanks to [personal profile] zabimitsuki for beta-reading this for me! :)

Read it here: DW | AO3

Days of Yearning [Sasaki/Miyano; PG]

Jul. 22nd, 2025 01:13 pm
ldybastet: (SasaMiya)
[personal profile] ldybastet posting in [community profile] anime_manga
Title: Days of Yearning
Fandom/Pairing: Sasaki to Miyano - Sasaki/Miyano
Summary: Sasaki's new life at university is painful, but not really because of his studies...
Rating: PG
Content: Fluff, teenage boy romance, pining
Disclaimer: I did not create these characters, they belong to Harusono Shô. I'm just borrowing them to act out my fantasies, while not earning any money whatsoever from it.
Notes: 650+ words. Written for the prompts torture, catch, deliver and lovesick. Many thanks to [personal profile] zabimitsuki for helping me with the beta. :)

Read it here: DW | AO3

Not the news I wanted to end this day

Jul. 21st, 2025 10:09 pm
annavere: (Kurdy)
[personal profile] annavere
Malcolm-Jamal Warner has died. Fifty four. Too young.

Too young.

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labingi

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